beside the list of texture names on that tab. Here's a shader editor showing all the Texture node types available. I haven't looked into this, but there's probably a developer discussion about sorting this all out, because until I tried answering your question I hadn't really realised what an utter mess that all is. The Nodes you would use to get the same procedural effects have completely inconsistent names with the list of texture types on that Texture tab. Procedural textures aren't really 'stored' how you may expect. Download Magic Powers, Action & Horror VFX, Transitions. There are different kinds of textures you can use to decorate your designs or your artwork. creating that Wood Texture on the right-side Textures context doesn't really do anything - it's showing your Brush and Brush Mask textures. 1000s of special effects and elements by Hollywood industry professionals. In the Shading workspace or any Shader Editor, edit your Material, setting the Base Colour type to use a Wave Texture Node. Well be using Cinema 4D and Octane render but the Wooden Texture Collection is cross-compatible so feel free to use them with your preferred render engine.Ensure the Viewport Shading type in the top right is set to Look Dev or Rendered, not Solid.
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